Zendikar playables

I was curious as to what percentage of a Magic set consisted of “Constructed Playables.” For the sake of this research, I considered anything that made it into a deck played at a constructed Pro-Tour (Standard and Extended – I did not include Block, as that is a format that often requires you to plkay sub-optimal cards for lack of a better option.) This included 1-ofs and sideboard only cards (that is the sole function of some cards). Obviously, not all the cards on the list are of equal value, some appearing once and some becoming format staples, but the question here is whether a card was good enough for a “Pro” player to consider it for his deck.

I undertook the research with Zendikar, a set that’s been around for awhile and is soon to rotate. It’s always possible that 1 or 2 other cards could sneak into a Standard tournament, or even later in an Extended or Legacy deck, but I think it’s been around long enough for this analysis. Here is the result:

96 Pro-Tour playables:

Armament Master
Arrow Volley Trap
Brave the Elements
Conqueror’s Pledge
Day of Judgment
Devout Lightcaster
Emeria Angel
Felidar Sovereign
Iona, Shield of Emeria
Journey to Nowhere
Kabira Evangel
Kazandu Blademaster
Kor Aeronaut
Kor Hookmaster
Kor Outfitter
Kor Sanctifiers
Kor Skyfisher
Luminarch Ascension
Quest for the Holy Relic
Steppe Lynx
Sunspring Expedition
World Queller
Archive Trap
Cosi’s Trickster
Hedron Crab
Into the Roil
Kraken Hatchling
Mindbreak Trap
Spell Pierce
Sphinx of Jwar Isle
Sphinx of Lost Truths
Spreading Seas
Bloodchief Ascension
Gatekeeper of Malakir
Grim Discovery
Malakir Bloodwitch
Marsh Casualties
Mind Sludge
Ob Nixilis, the Fallen
Quest for the Gravelord
Ravenous Trap
Sadistic Sacrament
Sorin Markov
Vampire Hexmage
Vampire Lacerator
Vampire Nighthawk
Burst Lightning
Chandra Ablaze
Elemental Appeal
Goblin Bushwhacker
Goblin Guide
Goblin Ruinblaster
Hellkite Charger
Mark of Mutiny
Plated Geopede
Punishing Fire
Pyromancer Ascension
Unstable Footing
Warren Instigator
Zektar Shrine Expedition
Grazing Gladehart
Khalni Heart Expedition
Lotus Cobra
Mold Shambler
Nissa Revane
Nissa’s Chosen
Oracle of Mul Daya
Oran-Rief Survivalist
Rampaging Baloths
River Boa
Scute Mob
Summoning Trap
Vines of Vastwood
Adventuring Gear
Eldrazi Monument
Expedition Map
Trusty Machete
Akoum Refuge
Arid Mesa
Emeria, the Sky Ruin
Graypelt Refuge
Jwar Isle Refuge
Kabira Crossroads
Kazandu Refuge
Marsh Flats
Misty Rainforest
Oran-Rief, the Vastwood
Scalding Tarn
Sejiri Refuge
Teetering Peaks
Valakut, the Molten Pinnacle
Verdant Catacombs

There were also 9 other cards that I found used in other competitive decks, although I couldn’t find them in a Pro Tour decklist. If anyone can find such, please let me know.

Kor Duelist
Ondu Cleric
Rite of Replication
Roil Elemental
Sea Gate Loremaster
Trapmaker’s Snare
Obsidian Fireheart
Runeflare Trap
Blade of the Bloodchief

That makes 105/229 = 45.85%. This number would obviously be much smaller if we only counted format staples or at least regulars. Following up on some of my previous posts, this suggests that there is a lot of limited fodder in these sets. Still, over 100 cards in a set that can be played in competitive tournaments doesn’t seem too bad. This is just further argument for not opening booster packs unless you are drafting, as you are most likely to get limited fodder rather than constructed playables. If I ran further numbers, I would suspect that most of the unplayables are commons, which means booster packs are full of this garbage.


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