Into the Scrapheap? – Episode 2 (Corrosive Gale)

Wizard’s R&D has managed to sculpt out just enough new ground on this episode’s card that we may not have to pitch anything into the scrapheap.  But it’s still a repeat of an oft-done card:

Here we have the old ‘deal X damage to each creature with flying’ – one of Green’s quintessential answers to Blue flyers. I guess, technically, now any color can hose Blue’s (or White’s or Black’s) flyers. This is simply the latest iteration of the original classic (and I mean ORIGINAL Alpha classic):

Hurricane   XG (1)
Hurricane deals X damage to each creature with flying and each player.

Corrosive Gale would have been a strict upgrade if it had included the words “and each player.” But it didn’t. I like that. Keeps everything on the table. They even downshifted the effect back to Uncommon in this set, after a few Rare versions.

Tropical Storm  XG (1)
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.

In Mirage you only got to hit creatures, but with an added bonus against Blue. Arguably, unless you just don’t have the Green mana or you know you’re not playing against Blue, this is slightly better than the new Corrosive Gale.

Howling Gale 1G (2)
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

In Odyssey you got a limited effect version of Hurricane, but at Instant speed and you could cast it twice.

Squall Line  XGG (2)
Squall Line deals X damage to each creature with flying and each player.

In Time Spiral you had to pay an extra G mana for the full effect, but you did get it at Instant speed.

Windstorm XG (1)
Windstorm deals X damage to each creature with flying.

The most recent version of the effect, in Magic 2010, was at Instant speed, but it only hit the creatures not the players.

Winter Blast  XG (1)
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

A fun little variation on the theme, taps any creature with a special vengeance on the flyers.

This card sequence gives me a chance to applaud the creative team at Wizards, too. I can definitely appreciate the effort to create names for these cards that indicate the variation on a theme. It’s one of the things that makes the game such a rich experience for those who play, especially if you play for a long while.

As a bonus, I thought I would also mention a couple of creatures with a built in Hurricane:

Silklash Spider  3GG (5)
Creature — Spider (2/7)
Reach (This creature can block creatures with flying.)
XGG: Silklash Spider deals X damage to each creature with flying.

This effect is really more of a truncated version of Squall Line, but on a rather beefy body. This little arachnid really hates things that fly!

Arashi, the Sky Asunder 3GG (5)
Legendary Creature — Spirit (5/5)
XG, Tap: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — XGG, Discard Arashi: Arashi deals X damage to each creature with flying.

This guy is like spider with a ray gun – a storm ray gun! Shoots ’em out of the sky one at a time like a sharpshooter, or goes Uzi on the little buggers.


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